Games
What I do
What I do
I use an iterative process to design systems for narrative delivery in games.
Above: The Scrivener project for Vanishing Point, used to refine storytelling mechanics and to organize VO, OS files, and instructional text.
I’m well-versed in Agile/Scrum development, Notion, Trello, and Jira. I facilitate healthy collaboration on small and medium-sized teams. I create work environments that build respect and friendship between collaborators.
Above: The ten-page project schedule we used for the last six months of development on Vanishing Point.
I design and refine game systems through a cycle of iteration & playtesting.
Above: The paper prototype for a point-and-click Pajama Sam game for the Playdate. Playtesters scroll using the paper overlay, interact with sticky notes, collect items, and unlock scripted events written on notecards.
I’m great at working with voice actors, writing auditions, giving direction in live recording sessions, choosing takes, and cutting VO.
Above: A VO test used to check the home recording setup of the VA who played Brent Watters in Vanishing Point.
I make games in Unity and GameMaker. My code is readable, efficient, and well-commented. I can code in any object-oriented language, especially C# and Java. I can also implement patterns and data structures.